Hi, I'm Christian!
I'm a passionate sound designer who crafts audio experiences with a perfect blend of creativity and functionality. With an eye for detail and a love for over-the-top and innovative sounds, I like to add an additional layer of immersive audio that not only captivates the audience but also seamlessly integrates into the overall functionality of the project.
Hi, I'm Christian!
I'm a passionate sound designer who crafts audio experiences with a perfect blend of creativity and functionality. With an eye for detail and a love for over-the-top and innovative sounds, I like to add an additional layer of immersive audio that not only captivates the audience but also seamlessly integrates into the overall functionality of the project.
Hi, I'm Christian!
I'm a passionate sound designer who crafts audio experiences with a perfect blend of creativity and functionality. With an eye for detail and a love for over-the-top and innovative sounds, I like to add an additional layer of immersive audio that not only captivates the audience but also seamlessly integrates into the overall functionality of the project.
Hi, I'm Christian!
I'm a passionate sound designer who crafts audio experiences with a perfect blend of creativity and functionality. With an eye for detail and a love for over-the-top and innovative sounds, I like to add an additional layer of immersive audio that not only captivates the audience but also seamlessly integrates into the overall functionality of the project.
Bologna, Italy
Bologna, Italy
Bologna, Italy
Bologna, Italy
Skills
Sound Design
Audio Editing
Audio Repair
Audio Implementation
Building Interactive Systems
Problem Solving
Attention to Detail
Skills
Sound Design
Audio Editing
Audio Repair
Audio Implementation
Building Interactive Systems
Problem Solving
Attention to Detail
Skills
Sound Design
Audio Editing
Audio Repair
Audio Implementation
Building Interactive Systems
Problem Solving
Attention to Detail
Skills
Sound Design
Audio Editing
Audio Repair
Audio Implementation
Building Interactive Systems
Problem Solving
Attention to Detail
Software I Use
REAPER
Sound Design, Audio Editing, Mixing
REAPER is my primary DAW for nearly all audio-related tasks, providing unparalleled flexibility and a lightning-fast workflow. When I work on a project I love using Subprojects to separate the sound design and the mixing session, allowing me to keep everything organized under one single file, while having full creative freedom.
Wwise
Audio Implementation
Wwise is the starting point for all my audio implementation projects. It enables me to create diverse systems with an exceptionally fast workflow, while granting control over every aspect of mixing and integration.
Unreal Engine 5
Interactive Audio
Unreal Engine 5 provides an additional layer of control over the audio systems I construct, allowing me to interact with the game and its parameters. I also appreciate the new MetaSounds framework and the concept of building intricate, fully-functional systems—such as vehicle engines, thunder generators, or any type of synth.
Software I Use
REAPER
Sound Design, Audio Editing, Mixing
REAPER is my primary DAW for nearly all audio-related tasks, providing unparalleled flexibility and a lightning-fast workflow. When I work on a project I love using Subprojects to separate the sound design and the mixing session, allowing me to keep everything organized under one single file, while having full creative freedom.
Wwise
Audio Implementation
Wwise is the starting point for all my audio implementation projects. It enables me to create diverse systems with an exceptionally fast workflow, while granting control over every aspect of mixing and integration.
Unreal Engine 5
Interactive Audio
Unreal Engine 5 provides an additional layer of control over the audio systems I construct, allowing me to interact with the game and its parameters. I also appreciate the new MetaSounds framework and the concept of building intricate, fully-functional systems—such as vehicle engines, thunder generators, or any type of synth.
Software I Use
REAPER
Sound Design, Audio Editing, Mixing
REAPER is my primary DAW for nearly all audio-related tasks, providing unparalleled flexibility and a lightning-fast workflow. When I work on a project I love using Subprojects to separate the sound design and the mixing session, allowing me to keep everything organized under one single file, while having full creative freedom.
Wwise
Audio Implementation
Wwise is the starting point for all my audio implementation projects. It enables me to create diverse systems with an exceptionally fast workflow, while granting control over every aspect of mixing and integration.
Unreal Engine 5
Interactive Audio
Unreal Engine 5 provides an additional layer of control over the audio systems I construct, allowing me to interact with the game and its parameters. I also appreciate the new MetaSounds framework and the concept of building intricate, fully-functional systems—such as vehicle engines, thunder generators, or any type of synth.
Software I Use
REAPER
Sound Design, Audio Editing, Mixing
REAPER is my primary DAW for nearly all audio-related tasks, providing unparalleled flexibility and a lightning-fast workflow. When I work on a project I love using Subprojects to separate the sound design and the mixing session, allowing me to keep everything organized under one single file, while having full creative freedom.
Wwise
Audio Implementation
Wwise is the starting point for all my audio implementation projects. It enables me to create diverse systems with an exceptionally fast workflow, while granting control over every aspect of mixing and integration.
Unreal Engine 5
Interactive Audio
Unreal Engine 5 provides an additional layer of control over the audio systems I construct, allowing me to interact with the game and its parameters. I also appreciate the new MetaSounds framework and the concept of building intricate, fully-functional systems—such as vehicle engines, thunder generators, or any type of synth.