Game Audio Demo Reels

Game Audio Demo Reels

Game Audio Demo Reels

Game Audio Demo Reels

Hi, I'm Christian!

I'm a passionate sound designer who crafts audio experiences with a perfect blend of creativity and functionality. With an eye for detail and a love for over-the-top and innovative sounds, I like to add an additional layer of immersive audio that not only captivates the audience but also seamlessly integrates into the overall functionality of the project.

Hi, I'm Christian!

I'm a passionate sound designer who crafts audio experiences with a perfect blend of creativity and functionality. With an eye for detail and a love for over-the-top and innovative sounds, I like to add an additional layer of immersive audio that not only captivates the audience but also seamlessly integrates into the overall functionality of the project.

Hi, I'm Christian!

I'm a passionate sound designer who crafts audio experiences with a perfect blend of creativity and functionality. With an eye for detail and a love for over-the-top and innovative sounds, I like to add an additional layer of immersive audio that not only captivates the audience but also seamlessly integrates into the overall functionality of the project.

Hi, I'm Christian!

I'm a passionate sound designer who crafts audio experiences with a perfect blend of creativity and functionality. With an eye for detail and a love for over-the-top and innovative sounds, I like to add an additional layer of immersive audio that not only captivates the audience but also seamlessly integrates into the overall functionality of the project.

Bologna, Italy

Bologna, Italy

Bologna, Italy

Bologna, Italy

Skills

  • Sound Design

  • Audio Editing

  • Audio Repair

  • Audio Implementation

  • Building Interactive Systems

  • Problem Solving

  • Attention to Detail

Skills

  • Sound Design

  • Audio Editing

  • Audio Repair

  • Audio Implementation

  • Building Interactive Systems

  • Problem Solving

  • Attention to Detail

Skills

  • Sound Design

  • Audio Editing

  • Audio Repair

  • Audio Implementation

  • Building Interactive Systems

  • Problem Solving

  • Attention to Detail

Skills

  • Sound Design

  • Audio Editing

  • Audio Repair

  • Audio Implementation

  • Building Interactive Systems

  • Problem Solving

  • Attention to Detail

Software I Use

REAPER

Sound Design, Audio Editing, Mixing

REAPER is my primary DAW for nearly all audio-related tasks, providing unparalleled flexibility and a lightning-fast workflow. When I work on a project I love using Subprojects to separate the sound design and the mixing session, allowing me to keep everything organized under one single file, while having full creative freedom.

Wwise

Audio Implementation

Wwise is the starting point for all my audio implementation projects. It enables me to create diverse systems with an exceptionally fast workflow, while granting control over every aspect of mixing and integration.

Unreal Engine 5

Interactive Audio

Unreal Engine 5 provides an additional layer of control over the audio systems I construct, allowing me to interact with the game and its parameters. I also appreciate the new MetaSounds framework and the concept of building intricate, fully-functional systems—such as vehicle engines, thunder generators, or any type of synth.

Software I Use

REAPER

Sound Design, Audio Editing, Mixing

REAPER is my primary DAW for nearly all audio-related tasks, providing unparalleled flexibility and a lightning-fast workflow. When I work on a project I love using Subprojects to separate the sound design and the mixing session, allowing me to keep everything organized under one single file, while having full creative freedom.

Wwise

Audio Implementation

Wwise is the starting point for all my audio implementation projects. It enables me to create diverse systems with an exceptionally fast workflow, while granting control over every aspect of mixing and integration.

Unreal Engine 5

Interactive Audio

Unreal Engine 5 provides an additional layer of control over the audio systems I construct, allowing me to interact with the game and its parameters. I also appreciate the new MetaSounds framework and the concept of building intricate, fully-functional systems—such as vehicle engines, thunder generators, or any type of synth.

Software I Use

REAPER

Sound Design, Audio Editing, Mixing

REAPER is my primary DAW for nearly all audio-related tasks, providing unparalleled flexibility and a lightning-fast workflow. When I work on a project I love using Subprojects to separate the sound design and the mixing session, allowing me to keep everything organized under one single file, while having full creative freedom.

Wwise

Audio Implementation

Wwise is the starting point for all my audio implementation projects. It enables me to create diverse systems with an exceptionally fast workflow, while granting control over every aspect of mixing and integration.

Unreal Engine 5

Interactive Audio

Unreal Engine 5 provides an additional layer of control over the audio systems I construct, allowing me to interact with the game and its parameters. I also appreciate the new MetaSounds framework and the concept of building intricate, fully-functional systems—such as vehicle engines, thunder generators, or any type of synth.

Software I Use

REAPER

Sound Design, Audio Editing, Mixing

REAPER is my primary DAW for nearly all audio-related tasks, providing unparalleled flexibility and a lightning-fast workflow. When I work on a project I love using Subprojects to separate the sound design and the mixing session, allowing me to keep everything organized under one single file, while having full creative freedom.

Wwise

Audio Implementation

Wwise is the starting point for all my audio implementation projects. It enables me to create diverse systems with an exceptionally fast workflow, while granting control over every aspect of mixing and integration.

Unreal Engine 5

Interactive Audio

Unreal Engine 5 provides an additional layer of control over the audio systems I construct, allowing me to interact with the game and its parameters. I also appreciate the new MetaSounds framework and the concept of building intricate, fully-functional systems—such as vehicle engines, thunder generators, or any type of synth.

Send Me a Message

Send Me a Message

Send Me a Message

Send Me a Message

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© 2023. All rights Reserved.

Made by

Christian Dervishi

in

© 2023. All rights Reserved.

Made by

Christian Dervishi

in

© 2023. All rights Reserved.

Made by

Christian Dervishi

in

© 2023. All rights Reserved.

Made by

Christian Dervishi

in